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		<title>Cocos2d for iPhone 0.99 Beginner&#8217;s Guide Review</title>
		<description><![CDATA[Book Summary The book, Cocos2d for iPhone 0.99 Beginner's Guide by Pablo Ruiz, is an introduction to game development using the cocos2d for iPhone framework (http://www.cocos2d-iphone.org/). cocos2d for iPhone is an open source game development framework for Objective-C based on the cocos2d framework originally written in Python. As the 2d in the title suggests, it [...]]]></description>
		<link>http://www.mycodestudio.com/blog/2011/03/25/cocos2d-for-iphone-0-99-beginners-guide-review/</link>
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		<title>Cocos2d Book</title>
		<description><![CDATA[I've been reading Cocos2d for iPhone 0.99 Beginner's Guide by Pablo Ruiz in preparation for an upcoming game I am writing. I'll post a review soon.]]></description>
		<link>http://www.mycodestudio.com/blog/2011/01/11/cocos2d-boo/</link>
			</item>
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		<title>Core Animation</title>
		<description><![CDATA[It's been a while since I did a post, but I've spent some time recently exploring different aspects of Core Animation for an upcoming app. One effect I wanted to achieve was a flip effect similar to the UIViewAnimationOptionTransitionFlipFromLeft or UIViewAnimationOptionTransitionFlipFromRight on UIView. The problem with these animated transitions is that they only work when swapping [...]]]></description>
		<link>http://www.mycodestudio.com/blog/2011/01/10/coreanimation/</link>
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		<title>Wading in the Free Pool</title>
		<description><![CDATA[On March 13th, Kascade was available for free through OpenFeint's Free Game Of The Day promotion. As this was the first time Kascade was available for free, I wasn't sure what the demand would be. Well as it turns out people love free stuff! I was quite surprised by the demand! I'm sure OpenFeint's marketing [...]]]></description>
		<link>http://www.mycodestudio.com/blog/2010/03/18/wading-in-the-free-pool/</link>
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		<title>UITextView Scrolling</title>
		<description><![CDATA[After hours of fiddling (and cursing) with the UITextView scrolling behavior, I finally got the behavior I wanted. If you ever need to programmatically insert text into a UITextView and move the cursor to right after the insertion point, the following code snippet should work. Make sure you do the bolded items otherwise the UITextView [...]]]></description>
		<link>http://www.mycodestudio.com/blog/2009/12/22/uitextview-scrolling/</link>
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		<title>cocos2d Part1</title>
		<description><![CDATA[Just started development of a new iPhone game and decided to use cocos2d for the game engine (versus the one built for Kascade). Since there are upcoming API changes, I started with the latest 0.9 alpha/beta (latest tips from subversion) since it will likely be released before the game will be completed. This entry is [...]]]></description>
		<link>http://www.mycodestudio.com/blog/2009/12/06/cocos2dpt1/</link>
			</item>
	<item>
		<title>OpenFeint Integration</title>
		<description><![CDATA[Well Kascade 1.1 finally hit the App Store today! It now integrates with OpenFeint, but just their Achievements and not their online Scoreboard (as they only have a single scoreboard and the current Kascade scoreboard breaks it down by all-time and the last 7 days). The OpenFeint Achievement system is pretty nice and adds an [...]]]></description>
		<link>http://www.mycodestudio.com/blog/2009/12/01/openfeint-integration/</link>
			</item>
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		<title>Unit Tests for the iPhone</title>
		<description><![CDATA[Notes on one way to run iPhone Unit Tests.]]></description>
		<link>http://www.mycodestudio.com/blog/2009/08/02/38/</link>
			</item>
	<item>
		<title>Secure Hashes</title>
		<description><![CDATA[Code to execute the SHA-1 hash over an NSString and output a hex-encoded NSString.]]></description>
		<link>http://www.mycodestudio.com/blog/2009/08/02/secure-hashes/</link>
			</item>
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		<title>Let There Be Lite</title>
		<description><![CDATA[Learn how to easily create a Lite or Free version of your application with XCode project settings.]]></description>
		<link>http://www.mycodestudio.com/blog/2009/07/30/let-there-be-light/</link>
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