myCodeStudio
6Dec/090

cocos2d Part1

Just started development of a new iPhone game and decided to use cocos2d for the game engine (versus the one built for Kascade). Since there are upcoming API changes, I started with the latest 0.9 alpha/beta (latest tips from subversion) since it will likely be released before the game will be completed.

This entry is part 1 of a series that provides a starting point for anyone using cocos2d. This post kicks things off with useful links and setting up your project.